Project Description

RAD is a project I had the good fortune to be a part of while at Rune Entertainment. I mainly worked as a modeler building the environment structures, but also had the opportunity to help out with Lighting, UVs and a number of other aspects of the games development.

RAD is a game designed and developed entirely within Rune, that pushes the boundaries on indie game development within the Unity3D game development engine. The team has spent countless hours crafting a beautiful yet grueling gaming experience from the ground up, inspired largely by the world of skateboarding and trick riding, but pushed centuries into the future.

Please visit for more info.




Modeling, UV


Maya, Blender